The Switch version of this game runs fine although it has some glitches.
John Wick Hex is a pretty smart concept that tries to get you inside the black suit and the absolute coldness of that murder machine, played in cinemas by Keanu Reeves. John Wick is an individual capable of whatever it takes to carry out the orders of the High Table of Assassins.
There are some really clever ideas, which could have done a great job of making you feel like you were participating in fight sequences, carefully choreographed just as they occur in the movie, had it not been for a set of technical glitches and somewhat repetitive levels.
The plot presented in the game relates very well to the events of the John Wick movies. Ian McShane and Lance Reddick reprise their roles as Charon and Winston, as well as Keanu himself.
The narration made by the graphic novel style aesthetic resource that gives it a certain shine, and certainly adds to the events that occur a pleasant air of authenticity by having, in addition, the original actors of the series lending their voice.
The concept of time manipulation unfortunately turned out to be much more brilliant than its execution; the key to this game is that time is constantly paused waiting for you to make your moves. You will always see a timeline as if it were an audio or video editor, it indicates the seconds that each action takes and, if there is an enemy in sight, also those that remain for him to execute his.
Hitting, shooting, reloading, healing … the basis of it all involves using time as a tool to anticipate the actions of your enemy and free yourself from danger.
You have to take into account that the more complex the maneuver you want to perform, the longer it takes to complete and therefore the chances of success are compromised.
Once you’ve completed a level, you can watch the entire action sequence in one replay from various camera angles, another good idea that stands out for its quality of execution.
John Wick Hex’s performance on the Switch is, thankfully, on par with the PC and PS4 versions of the game, with everything running, but you can’t help but prefer that it had been more careful with the finer details, as it was a very good and original idea.
As the final product turned out, it’s fun for a while, but ends up suffering quite a bit midway through, thanks to a disappointing execution.